Changelist:

Specials:
* Geno Beam: Charging GFX do not appear until Geno's arm is fully transformed, leftover R.O.B. GFX have been removed, the stars have fixed eye textures and their animation has been completely redone: they now appear and disappear the same way they did in RPG. Also has new sound effects, and held items are invisible during its animations.
* Geno Whirl: Added sound effects.
* Geno Blast: Geno's body now flashes the same colour as the blasts no matter which way he is facing, and they will always appear in the correct order.
* Geno Rocket: Held items are invisible while transformed.

Taunts:
* Up Taunt is now the SMRPG victory pose and is no longer silent.
* Side Taunt is now the punching/cannon combo, and releases a small burst of flame at the end.
* Down Taunt is now Geno Boost. It's only for show, at least for now...

Victory Poses:
* Win 1: Geno does his victory pose from Super Mario RPG.
* Win 2: Still a placeholder Mario animation, but has been given proper sound effects.
* Win 3: His tasks complete, Geno departs from his puppet body and returns to Star Road.

Misc:
* Geno's entry now uses the same star graphic as his crouching animation (and his new Win 3). In has also been resized in non-gameplay-affecting animations to be more accurate to the original game.
* The glows that appear while charging smash attacks have been moved to more appropriate locations.
* Lots of small adjustments have been made to SFX and GFX here and there. Many previously silent attacks now have proper sound effects (e.g. cliff actions, get-up attacks, tripping, item animations, etc.) and any robot-esque sounds have been removed or replaced by clacking wood sounds.
* Removed various unfitting graphic effects which where leftover from R.O.B.
* Various attacks have been rumble when approproate.
* Held items are now invisible during moves that transform Geno's arm, and all but two items have working animations.

Remaining Bugs and To-Do List:

Bugs:
* The Bunny Hood and Franklin Badge appear in awkward positions and remain visible during Geno's Final Smash.
* Geno doesn't hold the Super Scope and Cracker Launcher correctly while on the ground, though they still function normally.
* Geno doesn't trip unless a banana is thrown directly at him, meaning he cannot trip while running or attempting to get up from a trip. This obviously gives him an unfair advantage when fighting Diddy Kong.
* The textures on the Geno Flash cannon appear glitched on certain stages.
* Geno Beam's visuals sometimes glitch up or don't appear while in training mode (often while facing to the right). This can usually be fixed by backing out to the menu.

Missing Animations:
* Bitten by Wario.
* Grabbed by Diddy Kong's Monkey Flip.

Ideas for Future Updates:
* New forward/up throws.
* Functional Geno Boost.
* Timed button release for maximum power Geno Beam.
* New GFX for Geno Flash explosion.
* New Win 2: holding up one of the seven stars.